Lab Cat
Welcome to the Laboratory!
You are a test subject in an experiment involving the effect of puzzles on the feline brain.
Procedure 1: All boxes need to be relocated to their designated sensors.
Procedure 2: Portals have been placed for your convenience. Use them wisely.
Procedure 3: Portals are not always stationary; they can also exist on boxes.
Controls:
Arrow Keys - Move C - Select X - Undo Enter - Pause Menu
Credits:
- Coding, art, levels
- ooooggll
- Ideas and moral support
- Ummmm_ok
- Playtesting
- ddddpplo
- Ummmm_ok
- Aidan Southam
- Zer0Dragon
- And more!
- Sprite help
- ddddpplo
- Inspiration
- Paraboxical
- Music
- Ummmm_ok
- Label Image Art
- Zer0Dragon
- Guest levels
- Ummmm_ok
- Zer0Dragon
About Lab Cat
This is probably the longest amount of time I've ever put into making a game (almost 10 months, although I didn't work on it much over the summer), and even before that, I was developing the idea. I'm very passionate about this game, but I think it's finally finished. Also, Lab Cat wouldn't be the same without my amazing friends who made music, art, and pointed out each and every bug they found.
Tokens: 8187/8192 Characters: 49790/65535 Sprites: 254/255 Map: 100% Sounds: 48/64 Music: 44/64
I hope you enjoy it!
Play it on Lexaloffle instead: https://www.lexaloffle.com/bbs/?tid=54754
Changelog:
v1.4:
- Added persistent save data and a button to clear save data
- Now level progress, achievements, and settings will be remembered even if the cartridge is stopped
v1.3.1:
- Fixed "it's shtuck" achievement not awarding correctly
v1.3:
- Added a setting to change the move delay to behave more similar to
btnp
for a better (?) mobile experience - Added descriptions to all settings
v1.2:
- Fixed a bug where barriers' powered state was not restored correctly when undoing
- Changed the laser box in Level 22 to a wall-mounted laser to prevent an unintended solution
v1.1:
- Fixed a bug allowing the player to phase through walls when undoing to the starting point
- Fixed a bug where the menu music continued to play when entering level 1 from the level select menu
Status | Released |
Platforms | HTML5 |
Release date | Oct 26, 2023 |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | ooooggll |
Genre | Puzzle |
Made with | PICO-8 |
Tags | 2D, Cats, Pixel Art, portal, Singleplayer, Sokoban, Top-Down |
Code license | GNU General Public License v3.0 (GPL) |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Gamepad (any), Touchscreen |
Accessibility | Subtitles, Configurable controls, High-contrast |
Links | Lexaloffle |
Comments
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Hi! We played your game on stream and really enjoyed it!
Fun game. Would recommend. Love the level design and mechanics.
Some of the levels are quite challenging and the theme, etc. is great. It's actually the first pico-8 game i've really got hooked on. I'm finding myself playing it on my Anbernic RG353V the whole time when I have a few minutes here and there to spare.
Things I appreciate too are:
- The ability to skip on levels to get back to where I was if I quit.
- The speed run achievement too. It really adds some replayability to the game.
Just finished all levels. Had to skip 26 and go back to it when finished. Overall game was fun. Easy to pick up when you have a few min here and there. Can see influence of Portal here 😁.
Thanks
Though cute with some nice ideas, I wish this game explored its mechanics more. The first half of levels aren't really puzzles, forcing you to do the solution. Throughout the entire game, lots of level elements are introduced before the previous ones are actually capitalised on too, creating a game with a lot of potential that doesn't really start harnessing any of it. Despite this, the final level has some well designed twists and turns, including multiple different approaches that can be eliminated using some foresight and logic from what the game had taught you so far. The art style is nice and achievement system is also a fun additions, kudos for the extra effort that went into those!